Here are the latest updates and promotions happening right now on some of the cool MMO games that you can play on our site! Check out everything that's new below.

MMO Game Update and Events

By GLive    Gepos op Nov 21, 2019

Here are the latest updates and promotions happening right now on some of the cool MMO games that you can play on our site! Check out everything that's new below.

Supremacy 1914

We are beyond stoked that Supremacy 1914 has such a great community staying loyal to the game for over a decade now. Especially the past few months have shown us that the team's effort and hard work that was poured into in the refresh of Supremacy 1914 into the new and shiny version your players enjoy today was received very positively by the majority of players. So positively that Supremacy 1914 was able to celebrate the best month in the history of the game's existence last month, 10 years after its original development.

Partner Branded Tournaments and Maps: 

Another cool thing we can’t wait to share with you and your players are partner branded game rounds or special tournaments where only your users will be thrown into a single map together to compete and fight for the crown of your portals or websites Strategy King. Our tests have shown that this results in highly engaged, fun and active maps and games. And to put a cherry on top, we can also make some in-game prices available for the top 3 placed players to compete for some extra motivation.

Black Friday Sale: 

But that's not all. To thank all players for their loyalty, we have planned a big Black Friday Sale. That will start on November 29th together with a 10x speed round starting on Black Friday. Anyone who logs into either Supremacy 1914 or Call of War this coming Friday, November 29th will receive a total of 8 offers that day in either game with a time-limited bonus offer of up to 50 % on the purchase of Gold in the store.

Promotion/Event: Mesopotamia Blitzkrieg

Sign Up Dates: 22 November - 26 November 2019

The Middle East is aflame! Are you ready to join the struggle for domination in Mesopotamia and lead our surprise offensive? Then make sure to check out our upcoming Mesopotamian speed round event!

Promotion/Event: Swift Strike

Sign Up Dates: 28 November - 03 December 2019

During the Swift Strike event, everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event, time can be your biggest ally or your biggest enemy! To win, you have to be swift like a Luchs tank! There is no time in battle!

Mars Tomorrow

We are stoked to announce a big step for Mars Tomorrow to leave the open beta. This will be kicked off with an extensive update on Mars next Thursday, November 27th and in the new year be completed with the third of three big change packages that will bring the terraforming of the red planet to a whole new level.

Heres The New Planned Changes: 

  • Price for "New Plugin Offer" now scales to a maximum of 25 tritiums per usage
  • Extended statistics are now also available without a settler account
  • First-time buyers now receive a bonus in the shop on their first purchase
  • Information slider added to give guidance after the tutorial to new players
  • Guild size reduced to eight players to create more competition in the colonies
  • For each building, further extensions have been added (up to lvl. 100)
  • Tritium costs per building level have been reduced to compensate for this
  • The starter pack is now only available for new players
  • Existing players can purchase a new booster pack (similar to starter pack)
  • Noob Protection is only valid for new players and runs for 120 hours
  • Tutorial quests are only available to new players
  • 3 days free settler account is no longer offered for veterans
  • Colo vs. Colo event containers can be purchased for Tritium (up to 9 containers total)
  • Lost property - probabilities for prototypes have been adjusted (less frequently)
  • More choice of player plug-ins in the Mars shop
  • Turbo wear of the transporter was slightly increased
  • SettlerAccount innovation - transporters are automatically repaired (from 30%)
  • SettlerAccount innovation - Turbo automatically shuts off at 50% durability
  • The achievement for delivery races now rewards Terrapoints instead of Tritium
  • Guild majority through investment grants waiting time bonus

Conflict of Nations

Commanders, the wait is over! Season 2 is finally here!

Heres The Rundown on Season 2: 

  • Earn Season Points by killing units in any of your games - they all count!
  • Try out the unique Seasonal Units, available to everyone! (NOTE: Only available for new games starting now)
  • Season 2 Units can be researched from a new tab in the Research Panel. If you Unlocked the Elite Tanks in Season 1, you are still able to research them.
  • In order to permanently unlock the Seasonal Unit and use it after the Season ends, you must earn at least 2,850 Season Points and have a valid Security Council Pass

Seasonal Units: New Elite Attack Helicopter

  • Storm Unit: Ignores enemy entrenchment bonuses
  • Army Boost: +2% ATK for all rotary wing aircraft stacked with this unit
  • Defense against fixed Wing Aircraft
  • Reduced refuel times
  • Stealth
  • RAH-66 Comanche (Western)
  • Flying Lightning (Eastern)
  • S-97 Raider(European)

Promotion/Event: Black Friday Sale

Every player that logs in to Conflict of Nations between Black Friday and Cyber Monday next weekend will receive a variety of attractive and multi-day promotions with bonuses up to 35% on purchasing gold in the store.

Call of War

Today we are happy to announce some big changes that will find their way into the game with the upcoming "Call of War 1.5" Update. So in anticipation, here is a first look at the expected changes.

Urban Provinces:

Urban provinces are industrial centers of all states and should be more represented in Call of War. With the upcoming update, the urban provinces will be the only provinces where units and their respective production buildings can be built. For the most part, resources and victory points are concentrated in urban provinces, giving strategic importance to urban provinces.

Further changes concern the role of the buildings. Unit classes will receive their own production building. In addition, the role of existing buildings will change and new buildings will be added. Production buildings must be upgraded in the future in order to produce newly researched units. As part of these changes, various building effects will be adjusted, and many buildings will be buildable either in urban or rural provinces.

Changes to Game Mechanics:

As the name suggests, Call of War is a strategy game in a historical World War II scenario. Therefore, we do not want to punish players for warring or taking provinces in the game, and in Call of War 1.5, they are eliminating the moral penalty of ongoing wars. To compensate for the provincial morale penalty is strengthened by distance to the capital. In addition, a more advanced combat calculation is now used, resulting in better-to-understand results. In order to increase the chance to withdraw and heal troops, units in armies are now destroyed only when the condition of the army falls below 50%. Units will be slowed down from 50% stamina and ground battles will be updated in 30-minute instead of 60-minute intervals. Units on the field in Call of War 1.5 are no longer upgraded automatically, but newly explored higher-level units must also be reproduced. These also require higher building levels to be unlocked.

Functionalities of Units That Have Been Changed:

  • Commands become cloaked units that can ignore the opposing defense bonus.
  • Infantry, armored cars and interceptors will receive the reconnaissance capability.
  • Rockets no longer ignore the defense bonus and now damage allied units on impact.

New Balancing:

There will be a clear course in the strength and cost of buildings, units and research. All values ​​such as damage, speed, hit points, production time, costs and maintenance start at a low level and continue to increase per level. This also applies to buildings and research whose costs and effects increase with each level. In order to set up a stone-scissors paper balancing the realities of the war, we will divide the armor class "armored" into "light armor" and "heavy armor". This will give new opportunities to counter enemy armor classes. In addition, we reviewed the roles of all units to ensure that each has its uses. As a result, the nuclear sea units are removed from the game. Some units will be more defensive or offensive and will also have different strengths against certain armor classes. Resource and gold costs are also adjusted and vary according to type and level. In the future, all units and buildings will need every resource to be built. This cost distribution will more realistically reflect the material and labor requirements. In contrast, research will only cost manpower and money.

Promotion/Event: Swift Strike

Sign Up Dates: 28 November - 03 December 2019

During the Swift Strike event, everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event, time can be your biggest ally or your biggest enemy! To win, you have to be swift like a Luchs tank! There is no time in battle!


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